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Grove - Push Button

This project will use a Grove Push Button to toggle a Grove LED on.


  1. Connect a Grove LED to a grove connector on your board and a Grove Push Button.
  2. Begin a new Grove project using the Grove Project Import method at the bottom of this page.
  3. In the Project Explorer on the left, under Sources, double click to open the file "arduinoApp.cpp".
  4. Copy and paste the following code into this file to replace it's contents:
//--------- Push Button Test

int ledPin = 6;    // LED connected to this digital pin number
int inPin = 4;  // pushbutton connected to this digital pin number
int val = 0;    // variable to store the read value

void setup()
{
  pinMode(ledPin, OUTPUT);      // sets the digital pin 13 as output
  pinMode(inPin, INPUT);      // sets the digital pin 7 as input
}

void loop()
{
  val = digitalRead(inPin);   // read the input pin
  digitalWrite(ledPin, val);    // sets the LED to the button's value
}

  1. This code will turn on the LED whenever the Push Button is pressed and turn it off when it is released.
  2. Select Project from the main menu and choose Build Project.
  3. If there are any errors they will be displayed in the Problems tab.

Now follow the steps under Debugging your ARM Board Project.

Grove Project Import

Here's a fast, easy way to start a new project that uses Grove Modules:

  1. In KDS, click the File menu and select Import...
  2. Under General choose "Existing Projects into Workspace".  Click the Next > button.
  3. Click the Browse button next to "select root directory".  Find the directory where you installed the Axiom ARM Support Software and select the sub-directory: Source\Grove. 
  4. Click the OK button and you will see a list of Projects, one for ecah Axiom ARM board with Grove support.  Check the project that matches the name of your board.  So if you have the AXM-0702-CM-K60D board click on the box next to the CM-K60D project.
  5. Under Options, check "Copy projects into workspace".  Click the Finish button

You should now have a new project with the name of your board.  To rename the project:

  1. Right click the project name on the Project Explorer on the left then choose Rename...
  2. Type the name you want for your project and click OK
  3. Right click the project name again and choose Properties
  4. Under C/C++ Build / Settings select the Build Artifact tab
  5. Change the Artifact Name to the same name you gave your project then click OK.